WrapMe is a 3D configurator for wrap and paint shops. Your customer picks a real film, on their car, in a real room — then sends you the exact build.
14-day free trial · no card required
Gloss, satin, matte, metallic and ColorFlow are physically simulated — clearcoat depth and thin-film iridescence, not a tinted overlay. A ColorFlow wrap actually shifts hue across the curvature as the customer orbits it.
Body, hood, roof, trunk, bumpers and mirror caps paint independently. Glass, tires, rims, lights and badges stay locked, so a two-tone build looks like a real quote instead of a coloring book.
3M 2080, Inozetek, Avery Dennison and Oracal — real SKUs with real names. The customer picks a film you can actually order, and the SKU rides along into the lead.
Environments are photographic HDRIs ground-projected onto a dome, so the car stands on an actual floor with real reflections and a real shadow — not a grey void with a drop shadow under it.
Window tint sweeps every glass material from ceramic clear to limo. Underglow runs a four-strip rig fitted to the car, RGB cycle included. Both priced as add-ons on the way to a deposit.
The whole configuration serializes into the URL, so a customer can text it to a friend or paste it back to you. Exports come out as a branded card carrying your logo — which is how the next customer finds you.
A hosted page on your own subdomain, or an embed snippet on the site you already have. No rebuild, no plugin.
They pick the car, the film, the finish, the tint, the glow. They orbit it, screenshot it, and send it to three friends.
The exact build lands in your inbox — SKUs, add-ons, a render, and a link that reopens it. Take a deposit on the spot.
A full wrap runs around $2,500. If WrapMe books you one job you would otherwise have lost, it has already paid for itself several times over.
Get a configurator live this week.
Run it on your own domain and take deposits.
Your actual shop, rendered in 3D.
These are founding-shop rates while we onboard our first shops. Prices go up for new shops after that; yours does not change while you stay subscribed. Annual billing is two months free. Every plan starts with a 14-day trial — no card.
WrapMe is a real-time 3D vehicle wrap configurator for vinyl wrap and paint shops. A shop puts it on their website, and their customer picks a vehicle, applies real vinyl films panel by panel, and sends the finished specification back to the shop as a shareable link.
Most wrap visualizers tint a flat photograph. WrapMe renders the film itself in 3D, so gloss, satin, matte, metallic and ColorFlow behave the way the real material does. A ColorFlow wrap actually shifts hue across the curvature of the panel as the customer rotates the car, which a tinted photo cannot reproduce at any angle.
Four catalogs with real SKUs: 3M 2080, Inozetek, Avery Dennison and Oracal. Starter includes 3M and Inozetek; Pro and Signature include all four. Because the SKUs are real, the film a customer picks is one the shop can actually order, and the SKU travels with the lead.
No. WrapMe runs in any modern browser on desktop or phone using WebGL. There is no app to download and no plugin to install.
Starter is $49 per month, Pro is $125 per month, and Signature is $249 per month plus a one-time $750 setup fee. Every plan starts with a 14-day free trial and no card is required. Annual billing is two months free.
Yes, on Pro and Signature. Those plans include an embed you can drop onto the site you already have. Starter is a hosted page on your own subdomain instead, which needs no changes to your existing site.
The exact specification: the vehicle, every film SKU by panel, any tint and underglow selected, a rendered image of the build, and a link that reopens it exactly as the customer left it. Starter delivers these by email; Pro and Signature add a lead dashboard.
Yes on every paid plan. Share cards a customer exports carry your shop logo, name and website, so a build posted to social media points back to you. Free trials carry WrapMe branding. Signature is fully white-labelled with no WrapMe branding anywhere.
Build something in the studio, export the card, and see what happens when you send it to the next person who asks you for a quote.